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Upside-down marks, simple in the era of hand typesetting, were originally recommended by the Real Academia Española (Royal Spanish Academy), in the second edition of the Ortografía de la lengua castellana (Orthography of the Castilian language) in 1754 [3] recommending it as the symbol indicating the beginning of a question in written Spanish—e.g. "¿Cuántos años tienes?"
An upside-down interrobang (combining ¿ and ¡, Unicode character: ⸘), suitable for starting phrases in Spanish, Galician and Asturian—which use inverted question and exclamation marks—is called an "inverted interrobang" or a gnaborretni (interrobang spelled backwards), but the latter is rarely used. [17]
In logic, a set of symbols is commonly used to express logical representation. The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics.
Windows: Alt key codes. The alt keys (there are two of them) are easy to find on any Windows device—there’s one on either side of the space bar. ... Just hold down the key of the letter you ...
Shortcut Action; Navigate to the left tab [Navigate to the right tab ] Start a new email conversation N: Go to the inbox M: Go to Settings ; Search
The inverted question mark (¿) corresponds to Unicode code-point U+00BF ¿ INVERTED QUESTION MARK (¿), and can be accessed from the keyboard in Microsoft Windows on the default US layout by holding down the Alt and typing either 1 6 8 (ANSI) or 0 1 9 1 (Unicode) on the numeric keypad.
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
On IBM PC compatible personal computers from the 1980s, the BIOS allowed the user to hold down the Alt key and type a decimal number on the keypad. It would place the corresponding code into the keyboard buffer so that it would look (almost) as if the code had been entered by a single keystroke.