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Mega Man 9 [a] is a 2008 action-platform game developed by Capcom and Inti Creates.It is the ninth numbered game in the original Mega Man series, and the first home console game in the series since Mega Man & Bass (1998).
All Game Boy titles have an original plot. Each game in the Game Boy series, excluding Mega Man V, features four bosses from its corresponding NES version and four bosses from the succeeding NES game in the series. I.e: the Game Boy version of Mega Man III features bosses from the NES versions of Mega Man 3 and Mega Man 4.
In Mega Man 7, Mega Man 9, Mega Man 10 and Mega Man 11, he rescues Mega Man, as well as Proto Man in Mega Man 10, from pits. In Mega Man 8, he can assist Mega Man during the Rush Jet scenes, and also provides him with an energy barrier in Mega Man & Bass. He assists Duo and Proto Man as a temporary invincibility power-up in Power Fighters.
Mega Man (known as Rockman [a] in Japan) is a Japanese science fiction video game franchise developed and published by Capcom, featuring the protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems.
The first Mega Man Legacy Collection [a] was released in 2015, followed by a second volume in 2017; together, they compile the first 10 numbered entries in the original Mega Man series. These were followed by the Mega Man X Legacy Collection [b] in 2018, which features all eight numbered Mega Man X titles split between two releases. [2]
Mega Man: The Power Battle [a] is a 1995 fighting game developed and published by Capcom for arcades. A spin-off title for the Mega Man series, it was released in Japan in 1995 and was followed by a sequel, Mega Man 2: The Power Fighters , the following year.
Mighty No. 9 centers around an android named Beck (Yuri Lowenthal / Ayumu Murase), the ninth unit in a set of advanced combat and utility robots called the Mighty Numbers.A computer virus unleashed by a mysterious hacker suddenly corrupts the programming of the eight previous Mighty Numbers and hundreds of other machines across the world, causing them to turn on their human creators.
The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. [16]