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Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects.
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Test Drive 4 is a racing game developed by Pitbull Syndicate and published by Accolade for PlayStation and Microsoft Windows in 1997. It offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in real life locales.
Le Mans 24 Hours [b] is a video game released for the PlayStation, Game Boy Color, Dreamcast, PlayStation 2, and Microsoft Windows (in two versions of the latter, one developed by Eutechnyx, like with the PlayStation version and the second version being a port of the Melbourne House version ported by Torus Games).
Test Drive is a series of racing video games that were originally published by Accolade until they were bought by Infogrames, which later turned into Atari.The first game was released in 1987 and has since been followed by several sequels and spin-offs, the latest of which was released in 2024 and is the first by Nacon after purchasing the franchise from Atari.
The game features over 125 licensed sports cars and motorcycles and the terrain is modeled after the Hawaiian island of Oʻahu that features over 1,000 miles (1,600 km) of roads and highways. [1] It was soon followed by its sequel, Test Drive Unlimited 2 in 2011. A third game and soft reboot, Test Drive Unlimited Solar Crown, was released in 2024.
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An example of a role-playing game that was heavily playtested is the 5th edition of Dungeons & Dragons. For this game, Wizards of the Coast (WotC) used an open playtest with volunteers from their online community to evaluate the game as it was being developed. [11] [12] New playtest packets were distributed to the testers as WotC revised the game.