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Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects.
Civilization II: Test of Time is a turn-based strategy game developed by MicroProse's development studio in Hunt Valley, and published by Hasbro Interactive in 1999. It is a remake of the best-selling game Civilization II that was released to compete with Sid Meier's Alpha Centauri .
An example of a role-playing game that was heavily playtested is the 5th edition of Dungeons & Dragons. For this game, Wizards of the Coast (WotC) used an open playtest with volunteers from their online community to evaluate the game as it was being developed. [11] [12] New playtest packets were distributed to the testers as WotC revised the game.
Le Mans 24 Hours [b] is a video game released for the PlayStation, Game Boy Color, Dreamcast, PlayStation 2, and Microsoft Windows (in two versions of the latter, one developed by Eutechnyx, like with the PlayStation version and the second version being a port of the Melbourne House version ported by Torus Games).
Test Drive is a series of racing video games that were originally published by Accolade until they were bought by Infogrames, which later turned into Atari.The first game was released in 1987 and has since been followed by several sequels and spin-offs, the latest of which was released in 2024 and is the first by Nacon after purchasing the franchise from Atari.
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While the first game consoles were dedicated game systems, with the games programmed into the console's hardware, the Fairchild Channel F introduced the ability to store games in a form separate from the console's internal circuitry, thus allowing the consumer to purchase new games to play on the system. Since the Channel F, nearly all game ...