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MSI Afterburner is a graphics card overclocking (OC) and monitoring utility that allows users to monitor and adjust various settings of their graphics card. [2] Developed by MSI (Micro-Star International) and previously Alexey Nicolaychuk, developer of RivaTuner, it is widely used for enhancing the performance of graphics cards, especially in gaming and high-performance tasks.
These do not show how much has actually been written to the pagefile, but only the maximum potential pagefile usage: The amount of pagefile that would be used if all current contents of RAM had to be removed. In Windows 2000 and Windows NT 4.0, these same displays are labeled "Mem usage" but again actually show the commit charge and commit limit.
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
MSI is not supported in earlier versions like Windows XP or Windows Server 2003. [15] Solaris Express 6/05 released in 2005 added support for MSI an MSI-X as part of their new device driver interface (DDI) interrupt framework. [16] FreeBSD 6.3 and 7.0 released in 2008 added support for MSI and MSI-X. [17] OpenBSD 5.0 released in 2011 added ...
Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing , yields abrupt motion artifacts, and degrades the video quality.
Single-GPU configurations do not suffer from this defect in most cases and can in some cases output a subjectively smoother video compared to a multi-GPU setup using the same video card model. Micro stuttering is inherent to multi- GPU configurations using alternate frame rendering (AFR), such as Nvidia SLi and AMD CrossFireX but can also exist ...
Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]
On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. [3] Fraps records video at high resolution if the computer is sufficiently powerful. The maximum supported resolution is 7680×4800. [4] Fraps uses a proprietary codec.