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Puzzles involve the same ball launching mechanic used in combat, sometimes requiring the player to hit items in a certain order or time limit. They comprise in-game items, such as switches, boxes, ice pellets, barriers, water bubbles, and fans. Depending on the current element the player has equipped, puzzle elements can react in multiple ways ...
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In today's puzzle, there are six theme words to find (including the spangram). Hint: The first one can be found in the top-half of the board. Here are the first two letters for each word: AL. YE ...
New features include the C-Gear, a feature where players can use Wi-Fi options and customizations; two new battle methods ("Triple Battles", where three Pokémon are sent out at once, and Rotation Battles, where three Pokémon are also sent out at the same time, but the trainer can switch one Pokémon out of the three that are present); "Battle ...
Once you find the brick, go towards your right 2 times. On the first right you will pass the scene in which you saw the door. In the next scene you will come across a window.
Steg, also known as Steg the Slug, is a puzzle-platform game developed by Big Red Software and published by Codemasters in 1992. It was released for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum. Players control the titular slug who must traverse caverns in order to capture maggots in bubbles, then guide them to his ...
Instant Insanity puzzle in the "solved" configuration. From top to bottom, the colors on the back of the cubes are white, green, blue, and red (left side), and blue, red, green, and white (right side) Nets of the Instant Insanity cubes – the line style is for identifying the cubes in the solution
The goal of the game is to get only the red car out through the exit of the board by moving the other vehicles out of its way. However, the cars and trucks (set up before play, according to a puzzle card) obstruct the path of both the red car and each other, which makes the puzzle even more difficult.