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Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...
Roger Penrose's solution of the illumination problem using elliptical arcs (blue) and straight line segments (green), with 3 positions of the single light source (red spot). The purple crosses are the foci of the larger arcs. Lit and unlit regions are shown in yellow and grey respectively.
Light poverty is the state or condition in which people or communities lack artificial or electric light after sunset. This originates from many social and economic reasons, including inability to afford efficient lighting. [1] Light poverty may also occur when a country's national grid has not electrified rural areas requiring light. [2]
The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...
Linear (n = 1) – For a given point at a distance x from the light source, the light intensity received is proportional to 1/x. Quadratic ( n = 2 ) – This is how light intensity decreases in reality if the light has a free path (i.e. no fog or any other thing in the air that can absorb or scatter the light).
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The glass casts a shadow, but also produces a curved region of bright light. In ideal circumstances (including perfectly parallel rays, as if from a point source at infinity), a nephroid-shaped patch of light can be produced. [3] [4] Rippling caustics are commonly formed when light shines through waves on a body of water.