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  2. 3D scanning - Wikipedia

    en.wikipedia.org/wiki/3D_scanning

    3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models .

  3. Wikipedia : Guide for creating 3D models for Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Guide_for...

    This is a guide to producing and using 3D models of real objects and environments for Wikimedia projects. 3D models are now supported on Wikimedia Commons, derivatives from 3D models including those using photogrammetry are also useful captured as images or videos: to show objects from directions it is not possible to take a photograph.

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  5. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The objects in 3D computer graphics are often referred to as 3D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.

  6. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    3D Manipulations, like navigation, is one of the essential tasks with 3D data, objects or environments. It is the basis of many 3D software (such as Blender, Autodesk, VTK) which are widely used. These software, available mostly on computers, are thus almost always combined with a mouse and keyboard.

  7. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Download as PDF; Printable version ... can be divided into operating on 2D or 3D spatial objects. [1] ... for the purpose of collision detection with the environment.

  8. 3D object recognition - Wikipedia

    en.wikipedia.org/wiki/3D_object_recognition

    In computer vision, 3D object recognition involves recognizing and determining 3D information, such as the pose, volume, or shape, of user-chosen 3D objects in a photograph or range scan. Typically, an example of the object to be recognized is presented to a vision system in a controlled environment, and then for an arbitrary input such as a ...

  9. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Cube mapping was first proposed in 1986 by Ned Greene in his paper “Environment Mapping and Other Applications of World Projections”, [3] ten years after environment mapping was first put forward by Jim Blinn and Martin Newell. However, hardware limitations on the ability to access six texture images simultaneously made it infeasible to ...