enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  3. Inverse dynamics - Wikipedia

    en.wikipedia.org/wiki/Inverse_dynamics

    Kinematics; Inverse kinematics: a problem similar to Inverse dynamics but with different goals and starting assumptions.While inverse dynamics asks for torques that produce a certain time-trajectory of positions and velocities, inverse kinematics only asks for a static set of joint angles such that a certain point (or a set of points) of the character (or robot) is positioned at a certain ...

  4. Robotics engineering - Wikipedia

    en.wikipedia.org/wiki/Robotics_engineering

    Robotics engineers use forward kinematics to calculate the positions and orientations of a robot's end-effector, given specific joint angles, and inverse kinematics to determine the joint movements necessary for a desired end-effector position. These calculations allow for precise control over tasks such as object manipulation or locomotion.

  5. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    A fundamental tool in robot kinematics is the kinematics equations of the kinematic chains that form the robot. These non-linear equations are used to map the joint parameters to the configuration of the robot system. Kinematics equations are also used in biomechanics of the skeleton and computer animation of articulated characters.

  6. Forward kinematics - Wikipedia

    en.wikipedia.org/wiki/Forward_kinematics

    The kinematics equations for the series chain of a robot are obtained using a rigid transformation [Z] to characterize the relative movement allowed at each joint and separate rigid transformation [X] to define the dimensions of each link. The result is a sequence of rigid transformations alternating joint and link transformations from the base ...

  7. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic.

  8. Robotic arm - Wikipedia

    en.wikipedia.org/wiki/Robotic_arm

    Inverse kinematics is the mathematical process to calculate the configuration of an arm, typically in terms of joint angles, given a desired pose of the robot hand in three dimensional space. The Canadarm reaches for a space resupply spacecraft in Earth orbit.

  9. Paden–Kahan subproblems - Wikipedia

    en.wikipedia.org/wiki/Paden–Kahan_subproblems

    Paden–Kahan subproblems are a set of solved geometric problems which occur frequently in inverse kinematics of common robotic manipulators. [1] Although the set of problems is not exhaustive, it may be used to simplify inverse kinematic analysis for many industrial robots. [2] Beyond the three classical subproblems several others have been ...