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The heapsort algorithm can be divided into two phases: heap construction, and heap extraction. The heap is an implicit data structure which takes no space beyond the array of objects to be sorted; the array is interpreted as a complete binary tree where each array element is a node and each node's parent and child links are defined by simple arithmetic on the array indexes.
The patience sorting algorithm can be applied to process control. Within a series of measurements, the existence of a long increasing subsequence can be used as a trend marker. A 2002 article in SQL Server magazine includes a SQL implementation, in this context, of the patience sorting algorithm for the length of the longest increasing subsequence.
Some games permit the provisional formation of auxiliary sequences (descending or ascending), i.e. groups of cards in succession but not yet ripe to be played to the families or sequences on the foundation cards. A second object of many patiences is merely to 'pair' cards.
In the first (heap growing) phase of sorting, an increasingly large initial part of the array is reorganized so that the subtree for each of its stretches is a max-heap: the entry at any non-leaf position is at least as large as the entries at the positions that are its children. In addition, all roots are at least as large as their stepsons.
Kathleen Henkel started playing Solitaire with a pack of cards when she was five years old, but it took a trip to Africa and an addiction to PopCap's online game, Solitaire Blitz, to bring her to ...
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more ...
In random Bulgarian solitaire or stochastic Bulgarian solitaire a pack of cards is divided into several piles. Then for each pile, either leave it intact or, with a fixed probability p {\displaystyle p} , remove one card; collect the removed cards together to form a new pile (piles of zero size are ignored).
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