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The Book of Artifacts (abbreviated as BoA [1]) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This book, published by TSR, Inc. in 1993, details 50 different artifacts, special magic items found within the game at the Dungeon Master's option.
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition.
The Rod of Seven Parts is a 1996 accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams.It focuses on the fictional artifact of the same name, which was originally introduced in the 1976 supplement Eldritch Wizardry.
Vecna (/ ˈ v ɛ k. n ɑː / VEK-nah [2]) is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game. Vecna has been named one of the greatest villains in the Dungeons & Dragons franchise. [3] [4] Originally appearing in the Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. [4]
The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.
Dungeons & Dragons Rules Expansion Gift Set, a boxed set, contains Mordenkainen Presents: Monsters of the Multiverse (2022) along with new printings of Xanathar's Guide to Everything and Tasha's Cauldron of Everything (2020); it was released on January 25, 2022. An exclusive edition, with white foil alternate art covers by Joy Ang, is only ...
In Dungeons & Dragons, artifacts are magic items that either cannot be created by players or the secrets to their creation is not given. In any event, artifacts have no market price and have no hit points (that is, they are indestructible by normal spells). Artifacts typically have no inherent limit of using their powers.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
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