enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  4. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  5. Operator overloading - Wikipedia

    en.wikipedia.org/wiki/Operator_overloading

    Addition is a binary operation, which means it has two operands.In C++, the arguments being passed are the operands, and the temp object is the returned value.. The operation could also be defined as a class method, replacing lhs by the hidden this argument; However, this forces the left operand to be of type Time:

  6. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message.An object consists of state data and behavior; these compose an interface, which specifies how the object may be used.

  7. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Many object-oriented programming languages permit a class or object to replace the implementation of an aspect—typically a behavior—that it has inherited. This process is called overriding . Overriding introduces a complication: which version of the behavior does an instance of the inherited class use—the one that is part of its own class ...

  8. Object composition - Wikipedia

    en.wikipedia.org/wiki/Object_composition

    Ada 95 brought OOP concepts through tagged types (the equivalent of a C++ class), Ada 2012 added support for substitution verification through class-wide contracts. 1983 – C++ const int max = 99 ; class { public : double a , b , c ; float & r ; short i , j , k ; } newtypet [ 10 ] [ max + 1 ];

  9. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. [1]