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In computer aided engineering (CAE) a preprocessor is a program which provides a graphical user interface (GUI) to define boundary conditions, materials, other physical properties and simulation control settings. [1] This data is used by the subsequent computer simulation. [2] Steps that are followed in Pre-Processing
This effect is often simulated in computer graphics. FXAA An approximate antialiasing method performed in a post-processing step which smooths the image in screen space, guided by edge detection (contrasting with the usual supersampling approaches that require larger frame-buffers).
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.
Graphics performance improvements, Zoning 2.0, automation curves, advanced metronome options, 64-bit mixing engine, more inserts with flexible pre/post fader, new look for Vintage Compressor, Tube Compressor and Magneto III, direct offline processing, HALion Sonic SE 3 featuring FLUX wavetable synth, automation range tool, Adapt to Zoom, new ...
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased.