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  2. Preprocessor (CAE) - Wikipedia

    en.wikipedia.org/wiki/Preprocessor_(CAE)

    In computer aided engineering (CAE) a preprocessor is a program which provides a graphical user interface (GUI) to define boundary conditions, materials, other physical properties and simulation control settings. [1] This data is used by the subsequent computer simulation. [2] Steps that are followed in Pre-Processing

  3. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    This effect is often simulated in computer graphics. FXAA An approximate antialiasing method performed in a post-processing step which smooths the image in screen space, guided by edge detection (contrasting with the usual supersampling approaches that require larger frame-buffers).

  4. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  5. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

  6. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

  7. Steinberg Cubase - Wikipedia

    en.wikipedia.org/wiki/Steinberg_Cubase

    Graphics performance improvements, Zoning 2.0, automation curves, advanced metronome options, 64-bit mixing engine, more inserts with flexible pre/post fader, new look for Vintage Compressor, Tube Compressor and Magneto III, direct offline processing, HALion Sonic SE 3 featuring FLUX wavetable synth, automation range tool, Adapt to Zoom, new ...

  8. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  9. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased.