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  2. List of programming languages for artificial intelligence

    en.wikipedia.org/wiki/List_of_programming...

    Artificial Intelligence Markup Language (AIML) [11] is an XML dialect [12] for use with Artificial Linguistic Internet Computer Entity (A.L.I.C.E.)-type chatterbots. Planner is a hybrid between procedural and logical languages. It gives a procedural interpretation to logical sentences where implications are interpreted with pattern-directed ...

  3. Artificial Linguistic Internet Computer Entity - Wikipedia

    en.wikipedia.org/wiki/Artificial_Linguistic...

    The program was rewritten in Java beginning in 1998. The current incarnation of the Java implementation is Program D. The program uses an XML Schema called AIML (Artificial Intelligence Markup Language) for specifying the heuristic conversation rules. [4] Alice code has been reported to be available as open source. [5]

  4. Deeplearning4j - Wikipedia

    en.wikipedia.org/wiki/Deeplearning4j

    Eclipse Deeplearning4j is a programming library written in Java for the Java virtual machine (JVM). [ 2 ] [ 3 ] It is a framework with wide support for deep learning algorithms. [ 4 ] Deeplearning4j includes implementations of the restricted Boltzmann machine , deep belief net , deep autoencoder, stacked denoising autoencoder and recursive ...

  5. Artificial Intelligence Markup Language - Wikipedia

    en.wikipedia.org/wiki/Artificial_Intelligence...

    The XML dialect called AIML was developed by Richard Wallace and a worldwide free software community between 1995 [citation needed] and 2002. AIML formed the basis for what was initially a highly extended Eliza called "A.L.I.C.E." ("Artificial Linguistic Internet Computer Entity"), which won the annual Loebner Prize Competition in Artificial Intelligence [3] three times, and was also the ...

  6. Blackboard system - Wikipedia

    en.wikipedia.org/wiki/Blackboard_system

    Here is a small example: A human user is executing a workflow in a computer game. The user presses some buttons and interacts with the game engine. While the user interacts with the game, a plan trace is created. That means the user's actions are stored in a logfile.

  7. Cyc - Wikipedia

    en.wikipedia.org/wiki/Cyc

    Cyc (pronounced / ˈ s aɪ k / SYKE) is a long-term artificial intelligence project that aims to assemble a comprehensive ontology and knowledge base that spans the basic concepts and rules about how the world works.

  8. Fifth-generation programming language - Wikipedia

    en.wikipedia.org/wiki/Fifth-generation...

    KL-ONE is an example of a related idea, a frame language. In the 1980s, fifth-generation languages were considered to be the way of the future, and some predicted that they would replace procedural programming with constraint based programming for all tasks that could be framed as a series of logical constraints. [ 3 ]

  9. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    The blocks world is a planning domain in artificial intelligence. The algorithm is similar to a set of wooden blocks of various shapes and colors sitting on a table. The goal is to build one or more vertical stacks of blocks. Only one block may be moved at a time: it may either be placed on the table or placed atop another block.