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  2. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.

  3. DOSBox - Wikipedia

    en.wikipedia.org/wiki/DOSBox

    DOSBox is a command-line program, configured either by a set of command-line arguments or by editing a plain text configuration file. For ease of use, several graphical front ends have been developed by the user community.

  4. Shannon's source coding theorem - Wikipedia

    en.wikipedia.org/wiki/Shannon's_source_coding...

    In information theory, the source coding theorem (Shannon 1948) [2] informally states that (MacKay 2003, pg. 81, [3] Cover 2006, Chapter 5 [4]): N i.i.d. random variables each with entropy H(X) can be compressed into more than N H(X) bits with negligible risk of information loss, as N → ∞; but conversely, if they are compressed into fewer than N H(X) bits it is virtually certain that ...

  5. Shannon–Fano coding - Wikipedia

    en.wikipedia.org/wiki/Shannon–Fano_coding

    Regarding the confusion in the two different codes being referred to by the same name, KrajĨi et al. write: [2] Around 1948, both Claude E. Shannon (1948) and Robert M. Fano (1949) independently proposed two different source coding algorithms for an efficient description of a discrete memoryless source.

  6. Shooting method - Wikipedia

    en.wikipedia.org/wiki/Shooting_method

    In numerical analysis, the shooting method is a method for solving a boundary value problem by reducing it to an initial value problem.It involves finding solutions to the initial value problem for different initial conditions until one finds the solution that also satisfies the boundary conditions of the boundary value problem.

  7. Include directive - Wikipedia

    en.wikipedia.org/wiki/Include_directive

    The C preprocessor (used with C, C++ and in other contexts) defines an include directive as a line that starts #include and is followed by a file specification. COBOL defines an include directive indicated by copy in order to include a copybook. Generally, for C/C++ the include directive is used to include a header file, but can

  8. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A , and a class D inherits from both B and C , then D will contain two copies of A ' s member variables: one via B , and one ...

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.