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  2. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  3. Name resolution (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Name_resolution...

    In that context, name resolution refers to the association of those not-necessarily-unique names with the intended program entities. The algorithms that determine what those identifiers refer to in specific contexts are part of the language definition. The complexity of these algorithms is influenced by the sophistication of the language.

  4. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.

  5. Scope (computer science) - Wikipedia

    en.wikipedia.org/wiki/Scope_(computer_science)

    The scope of a quantity is the set of statements and expressions in which the declaration of the identifier associated with that quantity is valid. C (2007) [2] An identifier can denote an object; a function; a tag or a member of a structure, union, or enumeration; a typedef name; a label name; a macro name; or a macro parameter. The same ...

  6. Label (computer science) - Wikipedia

    en.wikipedia.org/wiki/Label_(computer_science)

    In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement.

  7. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/.../Identifier_(computer_languages)

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  8. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  9. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    In computer programming, a forward declaration is a declaration of an identifier (denoting an entity such as a type, a variable, a constant, or a function) for which the programmer has not yet given a complete definition. It is required for a compiler to know certain properties of an identifier (size for memory allocation, data type for type ...