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  2. Defensive design - Wikipedia

    en.wikipedia.org/wiki/Defensive_design

    Defensive design is the practice of planning for contingencies in the design stage of a project or undertaking. Essentially, it is the practice of anticipating all possible ways that an end-user could misuse a device, and designing the device so as to make such misuse impossible, or to minimize the negative consequences.

  3. Defensive programming - Wikipedia

    en.wikipedia.org/wiki/Defensive_programming

    Defensive programming is an approach to improve software and source code, in terms of: General quality – reducing the number of software bugs and problems. Making the source code comprehensible – the source code should be readable and understandable so it is approved in a code audit .

  4. Defense strategy (computing) - Wikipedia

    en.wikipedia.org/wiki/Defense_strategy_(computing)

    Unavoidable actions employ security measures that cannot be prevented or neutralized. This strategy is based on the assumption that the system has been penetrated, but an intruder cannot prevent the defensive mechanism from being employed. Examples of this strategy include rebooting, using physical unclonable functions, and using a security switch.

  5. Defensive computing - Wikipedia

    en.wikipedia.org/wiki/Defensive_computing

    Defensive computing is a form of practice for computer users to help reduce the risk of computing problems, by avoiding dangerous computing practices. The primary goal of this method of computing is to be able to anticipate and prepare for potentially problematic situations prior to their occurrence, despite any adverse conditions of a computer system or any mistakes made by other users.

  6. Defense in depth (computing) - Wikipedia

    en.wikipedia.org/wiki/Defense_in_depth_(computing)

    [8] In contrast to a metal chain, which is famously only as strong as its weakest link, the defense in depth strategy aims at a structure where, should one defensive measure fail, other measures will continue to provide protection. [9] Recall the earlier discussion about administrative controls, logical controls, and physical controls.

  7. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...

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  9. Idiot-proof - Wikipedia

    en.wikipedia.org/wiki/Idiot-proof

    In modern English usage, the informal term idiot-proof or foolproof describes designs that cannot be misused either inherently, or by use of defensive design principles. The implication is that the design is usable even by someone of low intelligence who would not use it properly. The term "foolproof" originates in 1902. [1]