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The Nintendo DS [note 1] is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005.The DS, an initialism for "Developers' System" or "Dual Screen", [7] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone, and support for wireless connectivity. [8]
English: Diagram comparing screen res of various Game Boy models. Inner resolution: 160 x 144 (Game Boy) Intermediate resolution: 240 x 160 (Game Boy Advance) Outer resolution: 256 x 192 (Nintendo DS)
The increased resolution over D1 comes as a result of a longer horizontal scan. The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give ...
Development of a large DS Lite model in 2007 eventually led to the DSi XL. [17] Nintendo had designed a large DS Lite model with 3.8-inch (97 mm) screens, compared to the standard 3-inch (76 mm) screens; development of this new handheld advanced far enough that it could have begun mass production. However, Iwata placed the project on hold due ...
Feature two separate screens, one of which a touch screen with a stylus. [42] Hardware revisions include Nintendo DS Lite in 2006, Nintendo DSi in 2008, Nintendo DSi XL in 2009. [42] All models play DS ROM cartridges; regular DS models compatible with Game Boy Advance games, DSi models dropped GBA support but added limited library of digital ...
The console contains two separate screens. The top screen is a 15:9 (5:3) autostereoscopic liquid-crystal display (LCD) with a resolution of 800×240 pixels (effectively 400×240 pixels per eye, or WQVGA). [96] On the original 3DS, the screen measures 3.53 in (90 mm), while on the 3DS XL it measures 4.88 in (124 mm).
The eye's perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen's rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen's physical aspect ratio ...
The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8:5), 16:9, and "21:9". The aspect ratio also affects the perceived size of objects on the screen. [5] The native screen resolution together with the physical dimensions of the graphics display can be used to calculate its pixel density. An increase in the pixel ...