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  2. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    The rated power of the original PS4 Pro is 310 W. [20] The decision not to upgrade was predicated primarily on cost. [20] A limited translucent-case version of the PS4 Pro was released in August 2018, which includes minor hardware updates. This new system, model number CUH-7100, besides offering a larger hard drive, used a quieter fan.

  3. ARM architecture family - Wikipedia

    en.wikipedia.org/wiki/ARM_architecture_family

    Further, as the CPU was designed for high-speed I/O, it dispensed with many of the support chips seen in these machines; notably, it lacked any dedicated direct memory access (DMA) controller which was often found on workstations. The graphics system was also simplified based on the same set of underlying assumptions about memory and timing.

  4. List of ARM processors - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_processors

    Integrated MEMC (MMU), graphics and I/O processor. ARMv2a added the SWP and SWPB (swap) instructions None, MEMC1a ARM3 First integrated memory cache 4 KB unified 0.50 DMIPS/MHz ARM6 ARMv3 ARM60 ARMv3 first to support 32-bit memory address space (previously 26-bit). ARMv3M first added long multiply instructions (32x32=64). None 10 MIPS @ 12 MHz

  5. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.

  6. PlayStation 4 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_system_software

    The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]

  7. AArch64 - Wikipedia

    en.wikipedia.org/wiki/AArch64

    An ARMv8-A processor can support one or both of AArch32 and AArch64; it may support AArch32 and AArch64 at lower Exception levels and only AArch64 at higher Exception levels. [9] For example, the ARM Cortex-A32 supports only AArch32, [10] the ARM Cortex-A34 supports only AArch64, [11] and the ARM Cortex-A72 supports both AArch64 and AArch32. [12]

  8. Comparison of ARM processors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_ARM_processors

    Most chips support the 32-bit ARMv7-A for legacy applications. All chips of this type have a floating-point unit (FPU) that is better than the one in older ARMv7-A and NEON ( SIMD ) chips. Some of these chips have coprocessors also include cores from the older 32-bit architecture (ARMv7).

  9. PlayStation VR - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR

    Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997. [12] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the ...

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