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  2. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    Another alternate-dimension puzzle is a view achievable in David Vanderschel's Magic Cube 3D. A 4-cube projected on to a 2D computer screen is an example of a general type of an n-dimensional puzzle projected on to a (n – 2)-dimensional space. The 3D analogue of this is to project the cube on to a 1-dimensional representation, which is what ...

  3. Oskar van Deventer - Wikipedia

    en.wikipedia.org/wiki/Oskar_van_Deventer

    He was a Guinness World Record holder for his 17×17×17 "Over the Top Cube" Rubik's cube-style puzzle from 2012 to 2016, [5] [6] when it was beaten by a 22×22×22 cube. [ 7 ] In addition to being a puzzle maker, Oskar is a research scientist in the area of media networking and holds a Ph.D. in optics.

  4. Cube: 3D Puzzle Mayhem - Wikipedia

    en.wikipedia.org/wiki/Cube:_3D_Puzzle_Mayhem

    Vol.10 THE IQ CUBE 〜モヤっと頭をパズルでスッキリ!〜, Shinpuru 2500 Shirīzu Pōtaburu!!! Vol. 10 Za IQ Kyūbu 〜Moyatto Atama o Pazuru de Sukkiri!〜 ) (part of the Simple 2500 Portable series ), is a puzzle video game developed by Metia Interactive and published by D3 Publisher in 2007.

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  6. Impossible cube - Wikipedia

    en.wikipedia.org/wiki/Impossible_cube

    The impossible cube or irrational cube is an impossible object invented by M.C. Escher for his print Belvedere. It is a two-dimensional figure that superficially resembles a perspective drawing of a three-dimensional cube , with its features drawn inconsistently from the way they would appear in an actual cube.

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  8. Solid geometry - Wikipedia

    en.wikipedia.org/wiki/Solid_geometry

    A solid figure is the region of 3D space bounded by a two-dimensional closed surface; for example, a solid ball consists of a sphere and its interior. Solid geometry deals with the measurements of volumes of various solids, including pyramids , prisms (and other polyhedrons ), cubes , cylinders , cones (and truncated cones ).

  9. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).