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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [ 6 ] or perform interactions that require more than one hand.

  3. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [ 1 ] Tethered – headsets that act as a display device to another device, like a PC or a video game console , to provide a virtual reality experience.

  4. VirtualLink - Wikipedia

    en.wikipedia.org/wiki/VirtualLink

    In VirtualLink mode, there were six high-speed lanes active in the USB-C connector and cable: four lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement a bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no ...

  5. HP’s new high-res VR headset aims for deeper ... - AOL

    www.aol.com/hp-high-res-vr-headset-140038412.html

    While HP doesn’t have the most VR credibility on the block, it built the Reverb G2 in conjunction with venerable gaming company Valve, which already makes one of the best consumer VR rigs around ...

  6. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications

  7. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    For VR to be felt as an immersive experience, the latency needs to be as small as possible so that the player sees feedback in real-time soon following their actions. Technology bottlenecks had been from two major components of VR systems. One area was the rendering speed of computer hardware to update the 3D displays at a fast-enough frame rate.

  8. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    The joystick would be upgraded to a HAPP B6 joystick with tophat featuring HP optical encoders, while the original style throttle and foot pedals would be retained. The games would be served from a console running on a Macintosh Power PC platform, with all of the cockpits working on a Novell DOS 7.x running custom network applications to handle ...

  9. Quest 2 - Wikipedia

    en.wikipedia.org/wiki/Quest_2

    The strap was changed to one made of fabric, held with adjustable velcro, rather than the elastic strap of the Quest. [8] The Quest 2 uses the Snapdragon XR2, a system on a chip by Qualcomm. It is a derivative of the Snapdragon 865 that is designed for VR and augmented reality devices.