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The Velocity library is a single JavaScript file containing all of its core functions. It can be included within a web page by linking to a local copy or to one of the many copies available from public servers, including MaxCDN 's jsDelivr or Cloudflare 's cdnjs .
The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.
Alternatives to multilevel breaks include single breaks, together with a state variable which is tested to break out another level; exceptions, which are caught at the level being broken out to; placing the nested loops in a function and using return to effect termination of the entire nested loop; or using a label and a goto statement.
A long-polling Comet transport can be created by dynamically creating script elements, and setting their source to the location of the Comet server, which then sends back JavaScript (or JSONP) with some event as its payload. Each time the script request is completed, the browser opens a new one, just as in the XHR long polling case.
With Ajax, web applications can send and retrieve data from a server asynchronously (in the background) without interfering with the display and behaviour of the existing page. By decoupling the data interchange layer from the presentation layer, Ajax allows web pages and, by extension, web applications, to change content dynamically without ...
An effects loop is a series of audio effects units, connected between two points of a signal path (the route that a signal would travel from the input to the output); usually between the pre-amp and power amp stages of an amplifier circuit, although occasionally between two pre-amp stages. The two principal uses of effects loops are in ...
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Request–response pattern can be implemented synchronously ( such as web service calls over HTTP) or asynchronously. [1] In contrast, one-way computer communication, which is like the push-to-talk or "barge in" feature found on some phones and two-way radios, sends a message without waiting for a response.