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  2. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    This desire of data has fueled the exploitation of higher education by platform companies and data service providers who are outsourced by institutions for their services. The monetization of student data in order to integrate corporate models of marketization further pushes higher education, widely regarded as a public good, into a privatized ...

  3. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  4. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.

  5. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  6. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Additionally, comparisons provide differences in learning theories as explanations for the differences between virtual and physical environments as a post-mortem explanation. [18] When virtual and physical environments were designed so that the same learning theories were employed by the students, (Physical Engagement, Cognitive Load, Embodied ...

  7. Learning Tools Interoperability - Wikipedia

    en.wikipedia.org/wiki/Learning_Tools...

    Learning Tools Interoperability (LTI) is a standard developed by 1EdTech formerly known as IMS Global Learning Consortium at the time of creation. It enables seamless integration between learning systems and external systems. [1] In its current version, v1.3, this is done using OAuth2, OpenID Connect, and JSON Web Tokens.

  8. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    A variety of names began to be used to denote education conducted using various technologies; these include online learning and e-learning. As an example of how confusing this had become Singh and Thurman (2019) [1] identified 46 definitions for online learning. The name 'digital learning' has gained popularity as a way to encompasses the ...

  9. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    The education system has adopted technology as a way to educate students in school and outside of school settings, where students have shown to work well in the VLE. [34] Social learning tools including Moodle, Khan Academy, TED-Ed and TeacherTube can all be used both in school and at home through the use of the Internet. This goes to show that ...