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  2. Glossary of card game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_card_game_terms

    Cards dealt to the table as a skat or widow. blocking Blocking a suit is keeping a high card back so that the player with a number of smaller cards cannot win tricks with them. [22] bluff. To attempt to deceive one's opponent(s) about the value of cards in one's hand. [23]

  3. Shuffling - Wikipedia

    en.wikipedia.org/wiki/Shuffling

    Cards lifted after a riffle shuffle, forming what is called a bridge which puts the cards back into place After a riffle shuffle, the cards cascade. A common shuffling technique is called the riffle, or dovetail shuffle or leafing the cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved.

  4. Glossary of poker terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_poker_terms

    The last card dealt to the board in community card games. Also see river. The fifth card dealt to each player in stud poker. fill, fill up To successfully draw to a hand that needs one card to complete it, by getting the last card of a straight, flush, or full house. final table The last table in a multi-table poker tournament.

  5. The Mad Magazine Game - Wikipedia

    en.wikipedia.org/wiki/The_Mad_Magazine_Game

    The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from Mad magazine. By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.

  6. Glossary of board games - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_board_games

    Most games use a standardized and unchanging board (chess, Go, and backgammon each have such a board), but some games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even during gameplay. game component See component. game equipment See equipment. game piece See piece. gameplay

  7. Anomia (game) - Wikipedia

    en.wikipedia.org/wiki/Anomia_(game)

    Anomia was designed by Andrew Innes, who based the gameplay off of the card game Store, wherein players take on the identities of different types of store and draw from a deck of playing cards; if two players draw a card of the same suit, then they quickly attempt to name something that can be purchased in their opponent's store. [2]

  8. Sorry! (game) - Wikipedia

    en.wikipedia.org/wiki/Sorry!_(game)

    Move a pawn ten spaces forward or one space backward. If none of a player's pawns can move forward 10 spaces, then one pawn must move back one space. 11 Move eleven spaces forward, or switch the places of one of the player's own pawns and an opponent's pawn. A player who cannot move 11 spaces is not forced to switch and instead can end their turn.

  9. Card game - Wikipedia

    en.wikipedia.org/wiki/Card_game

    The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose.