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Vecna (/ ˈ v ɛ k. n ɑː / VEK-nah [2]) is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game. Vecna has been named one of the greatest villains in the Dungeons & Dragons franchise. [3] [4] Originally appearing in the Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. [4]
Allen Varney briefly reviewed Vecna Lives! for Dragon magazine #175 (November 1991). [3] According to Varney, this adventure is "yet another way to scare players". [3] He felt that after the first scene, the rest of the adventure is "more routine", but advised that the heroes "have many chances to mess this one up big-time, and that will transform your campaign in ways you may not want.
The story is set on the continent of Wildemount, which was briefly visited during the Vox Machina campaign. The Mighty Nein campaign is set about 20 years after Vox Machina's final battle against Vecna; [15] [16] it takes place at a time where tensions are very high between the Dwendalian Empire and the Kryn Dynasty, two of Wildemount's major ...
In the world of Stranger Things, Vecna may well be one of the most compelling villains to ever emerge from the Upside Down, and some of the tensest moments in Season 4 came when a character would ...
The campaign sourcebook, Critical Role: Tal'Dorei Campaign Setting (2017), is a guide to the setting of campaign one. [40] It was published by Critical Role and Green Ronin Publishing [ 41 ] under the Wizards of the Coast Open Game License [ 42 ] : 143 and is not considered "official" Dungeons & Dragons material. [ 41 ]
Stranger Things includes more queer representation than ever, and a big part of that is down to Vecna, a true LGBTQ+ icon. Stranger Things' Vecna Is the Queer Icon You Didn't Know You Needed Skip ...
Vecna Lives! [6] WGA4 [7] 9309 David Cook (game designer) 1990 ISBN 0-88038-897-8: 12-15 AD&D 2nd ed. adventure module. Although set in the World of Greyhawk Campaign Setting, there is considerable crossover material used later in the Ravenloft setting, acting as an in-game story means of trapping Vecna inside the Demi-plane of Ravenloft as a ...
The campaign is set in Exandria, a fictional world Matthew Mercer created for the game. [61] The second campaign is set about 20 years after Vox Machina's final battle against Vecna in Critical Role ' s first campaign, [62] [63] and except for a few secondary characters has a new cast of adventurers. Most of the story takes place on the ...