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  2. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.

  3. List of video game soundtracks released on vinyl - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    In 1984, Haruomi Hosono released the first generally recognized video game soundtrack album, Video Game Music, [4] [5] and the practice experienced its "golden age" in the mid-to-late 1980s with hundreds of releases including Buckner & Garcia's Pac-Man Fever, Namco's Video Game Graffiti, and Koichi Sugiyama's orchestral covers of the Dragon ...

  4. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  5. Wilhelm scream - Wikipedia

    en.wikipedia.org/wiki/Wilhelm_scream

    The Wilhelm scream is an iconic stock sound effect that has been used in countless films, TV series, and other media, first originating from the 1951 movie Distant Drums. The scream is usually used in many scenarios when someone is shot, falls from a great height, or is thrown from an explosion.

  6. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement, tempo, and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  7. Halo 2 Original Soundtrack - Wikipedia

    en.wikipedia.org/wiki/Halo_2_Original_Soundtrack

    The volume's music is formatted in a 'suite' structure that corresponds with the chapters within the game, in order to create a "music representation" of the video game. [1] O'Donnell stated that this presentation of the music as a concept album was natural because the overall story and atmosphere of Halo 2 directly influenced the sound to ...

  8. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    The sound of a bullet entering a person from a close distance may sound nothing like the sound designed in the above example, but since very few people are aware of how such a thing actually sounds, the job of designing the effect is mainly an issue of creating a conjectural sound which feeds the audience's expectations while still suspending ...

  9. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.