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The Pascal microarchitecture, named after Blaise Pascal, was announced in March 2014 as a successor to the Maxwell microarchitecture. [4] The first graphics cards from the series, the GeForce GTX 1080 and 1070, were announced on May 6, 2016, and were released several weeks later on May 27 and June 10, respectively.
GeForce GTX 555 May 14, 2011 GF114 1950 332 736 1472 3828 6 288:48:24 1 91.9 128+64 [e] 17.6 35.3 847.9 Unknown 150 OEM GeForce GTX 560 SE February 20, 2012 [68] GF114-200-KB-A1 [f] Unknown GeForce GTX 560 May 17, 2011 GF114-325-A1 [f] 810 1620 4008 7 336:56:32 1 2 128.1 256 25.92 45.36 1088.6 Unknown $199 GeForce GTX 560 Ti January 25, 2011
The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter.
The first products were the GeForce GTX 260 and the more expensive GeForce GTX 280. [14] The GeForce 310 was released on November 27, 2009, which is a rebrand of GeForce 210. [ 15 ] [ 16 ] The 300 series cards are rebranded DirectX 10.1 compatible GPUs from the 200 series, which were not available for individual purchase.
The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell.
The Nvidia GeForce GTX 580 graphics card is the first in the Nvidia GeForce 500 series to use a fully enabled chip based on the refreshed Fermi architecture, with all 16 stream multiprocessors clusters and all six 64-bit memory controllers active.
The vast majority of Intel server chips of the Xeon E3, Xeon E5, and Xeon E7 product lines support VT-d. The first—and least powerful—Xeon to support VT-d was the E5502 launched Q1'09 with two cores at 1.86 GHz on a 45 nm process. [2]
In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed.