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In computer science, deadlock prevention algorithms are used in concurrent programming when multiple processes must acquire more than one shared resource.If two or more concurrent processes obtain multiple resources indiscriminately, a situation can occur where each process has a resource needed by another process.
The term "deadlock avoidance" appears to be very close to "deadlock prevention" in a linguistic context, but they are very much different in the context of deadlock handling. Deadlock avoidance does not impose any conditions as seen in prevention but, here each resource request is carefully analyzed to see whether it could be safely fulfilled ...
A wait-for graph in computer science is a directed graph used for deadlock detection in operating systems and relational database systems.. In computer science, a system that allows concurrent operation of multiple processes and locking of resources and which does not provide mechanisms to avoid or prevent deadlock must support a mechanism to detect deadlocks and an algorithm for recovering ...
This approach may be used in dealing with deadlocks in concurrent programming if they are believed to be very rare and the cost of detection or prevention is high. A set of processes is deadlocked if each process in the set is waiting for an event that only another process in the set can cause.
Banker's algorithm is a resource allocation and deadlock avoidance algorithm developed by Edsger Dijkstra that tests for safety by simulating the allocation of predetermined maximum possible amounts of all resources, and then makes an "s-state" check to test for possible deadlock conditions for all other pending activities, before deciding whether allocation should be allowed to continue.
A deadlock usually leads to a program becoming partially or completely unresponsive. In recent years, research on the contention is focused more on the resources in the memory hierarchy , e.g., last-level caches, front-side bus, and memory socket connection.
Deadlock freedom is a safety property: the "bad thing" is a deadlock (which is discrete). Most of the time, knowing that a program eventually does some "good thing" is not satisfactory; we want to know that the program performs the "good thing" within some number of steps or before some deadline.
Deadlock commonly refers to: Deadlock (locksmithing) or deadbolt, a physical door locking mechanism; Deadlock (computer science), a situation where two processes are each waiting for the other to finish; Political deadlock or gridlock, a situation of difficulty passing laws that satisfy the needs of the people