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Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
A clutch pedal can often be purchased separately as an optional extra, and can, for example, be relevant the driver desires to realistically drive historic racing cars with a manual gear stick. [13] Some inexpensive pedal kits come with three pedals, and some sim steering wheel bundles also come with pedals included.
A Miracle system keyboard (NES edition) The Miracle Piano Teaching System consists of a keyboard, connecting cables, power supply, soft foot pedals, and software. The software comes either on 3.5" floppy disks for personal computers or on cartridges for video game consoles. After the supplied MIDI keyboard is connected to a console or computer ...
This installment of the game is similar to and has the same gameplay as Haulin' but features newly renamed companies, 2 new trucks, and 3 cities in Mexico added. The previous 9 cities (Chihuahua, Guaymas, Monterrey, etc.) from 18 Wheels of Steel: Pedal to the Metal have returned but the map for each was slightly updated. [6]
Steering wheels are the Precision Racing Wheel and the Force Feedback Wheel variants which include throttle and brake pedals. The family also includes some more exotic devices such as the SideWinder Game Voice system and the SideWinder Strategic Commander. The SideWinder family of products was discontinued by Microsoft in 2003, citing poor ...
The computer keyboard is modelled after the typewriter keyboard and was designed for the input of written text. A mouse is a handheld pointing device used in addition to the keyboard. For games, the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming.
QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the developer and administrator of GameRanger
noclip.website is an online video game map viewer created in 2018, allowing visitors to browse a selection of datamined levels from several games and travel through them in noclip mode without being hindered by walls, objects or gravity. It therefore allows exploration in ways not intended by the game's developers, providing new insights into ...