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The 2025 London Games Festival, which comprises New Game Plus, the BAFTA Games Awards, Games Finance Market, Screen Play, Now Play This, The Trafalgar Square Games Festival, Side Events and The London Video Game Orchestra will be held in London, England. [4] May 9–11 Evo Japan 2025 is scheduled to be held at Tokyo Big Sight in Tokyo. [5] 22
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
This category contains articles about video games that are currently in production and expected to be released. When a game is released, it should be moved to the appropriate Video games by year category.
The video game is connected to an episode of Prime Video's animated anthology series "Secret Level," which features stories adapted from and inspired by video games. Release date: TBA 2025 ...
For games that only have a rough scheduled date, e.g. December 2025, see the category Upcoming video games scheduled for 2025. Before adding a game to this category please read WP:VG/DATECAT . Subcategories
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
The games released for these consoles are often exclusive to their consoles. Pages in category "Educational video game consoles" The following 10 pages are in this category, out of 10 total.
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.