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  2. TESA Collective - Wikipedia

    en.wikipedia.org/wiki/TESA_Collective

    Co-opoly is a board game that teaches players the ins and outs of negotiating a Cooperative business. [4] In Rise Up: The Game of People and Power, players build a social movement and take on an oppressive system. [5] Space Cats Fight Fascism is the fourth in a series of social justice games from the TESA Collective. [6]

  3. Games for Change - Wikipedia

    en.wikipedia.org/wiki/Games_for_Change

    Games for Change was founded by Benjamin Stokes, Suzanne Seggerman, [2] and Barry Joseph in 2004. [3] The organization's first event was held in 2004 hosted by the New York Academy of Sciences and provided an opportunity for nonprofit organizations, foundations, and game developers to explore how digital games could be used to support impact causes.

  4. Cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Cooperative_game_theory

    Cooperative game theory is a branch of game theory that deals with the study of games where players can form coalitions, cooperate with one another, and make binding agreements. The theory offers mathematical methods for analysing scenarios in which two or more players are required to make choices that will affect other players wellbeing.

  5. Collective action - Wikipedia

    en.wikipedia.org/wiki/Collective_action

    In the context of non-cooperative games, a consensus is a formal Nash equilibrium that all players tend towards through self-enforcing alliances or agreements. An important case study of the underlying mathematical dynamics is the coordination game. Even when coordination is desired, it can be difficult to achieve due to incomplete information ...

  6. Category:Cooperative games - Wikipedia

    en.wikipedia.org/wiki/Category:Cooperative_games

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  7. Computer-supported cooperative work - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    An example of developing player social skills through a video game can be creating in-game situations where players have to assign roles, plan, and execute to solve the problem. [46] By following these guidelines, game makers can create gaming-environments which encourage collaboration and social interaction between players.

  8. The New Games Book - Wikipedia

    en.wikipedia.org/wiki/The_New_Games_Book

    The New Games Book and its companion, More New Games, were resources developed for the "New Games" movement which began in the late 1960s to encourage people to play non-competitive or friendlier games. Many of the "New Games" may now be seen played, in their modern variants, in church youth groups, summer camps, gym classes, theatre workshops ...

  9. Shapley value - Wikipedia

    en.wikipedia.org/wiki/Shapley_value

    The Shapley value is a solution concept in cooperative game theory. It was named in honor of Lloyd Shapley, who introduced it in 1951 and won the Nobel Memorial Prize in Economic Sciences for it in 2012. [1] [2] To each cooperative game it assigns a unique distribution (among the players) of a total surplus generated by the coalition of all ...