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  2. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Solve an equation [14] Also suggested: Look for a pattern [15] Draw a picture [16] Solve a simpler problem [17] Use a model [18] Work backward [19] Use a formula [20] Be creative [21] Applying these rules to devise a plan takes your own skill and judgement. [22] Pólya lays a big emphasis on the teachers' behavior.

  4. Square (algebra) - Wikipedia

    en.wikipedia.org/wiki/Square_(algebra)

    Squaring is the same as raising to the power 2, and is denoted by a superscript 2; for instance, the square of 3 may be written as 3 2, which is the number 9. In some cases when superscripts are not available, as for instance in programming languages or plain text files, the notations x ^2 ( caret ) or x **2 may be used in place of x 2 .

  5. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Mesh data is usually stored using 32-bit single-precision floats for the vertices, however in some situations it is acceptable to reduce the precision to only 16-bit half-precision, requiring only half the storage at the expense of some precision. Mesh quantization can also be done with 8-bit or 16-bit fixed precision depending on the requirements.

  6. 1 + 2 + 3 + 4 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    The total amount to be subtracted is 4 + 8 + 12 + 16 + ⋯, which is 4 times the original series. These relationships can be expressed using algebra. These relationships can be expressed using algebra.

  7. Sten scores - Wikipedia

    en.wikipedia.org/wiki/Sten_scores

    When the score distribution is approximately normally distributed, sten scores can be calculated by a linear transformation: (1) the scores are first standardized; (2) then multiplied by the desired standard deviation of 2; and finally, (3) the desired mean of 5.5 is added. The resulting decimal value may be used as-is or rounded to an integer.

  8. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]

  9. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    [16] Experiments in the 1960s and early 1970s asked participants to solve relatively simple, well-defined, but not previously seen laboratory tasks. [ 17 ] [ 18 ] These simple problems, such as the Tower of Hanoi , admitted optimal solutions that could be found quickly, allowing researchers to observe the full problem-solving process.