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  2. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  3. Tetration - Wikipedia

    en.wikipedia.org/wiki/Tetration

    5.2.3.2 Higher order approximations for real heights. 5.2.4 Complex heights. 5.2.5 Ordinal tetration. 6 Non-elementary recursiveness. ... times. n is called the ...

  4. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  5. Square (algebra) - Wikipedia

    en.wikipedia.org/wiki/Square_(algebra)

    Squaring is the same as raising to the power 2, and is denoted by a superscript 2; for instance, the square of 3 may be written as 3 2, which is the number 9. In some cases when superscripts are not available, as for instance in programming languages or plain text files, the notations x ^2 ( caret ) or x **2 may be used in place of x 2 .

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  7. 1 + 2 + 3 + 4 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    The partial sums of the series 1 + 2 + 3 + 4 + 5 + 6 + ⋯ are 1, 3, 6, 10, 15, etc.The nth partial sum is given by a simple formula: = = (+). This equation was known ...

  8. Matrix (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Matrix_(mathematics)

    For example, if A is a 3-by-0 matrix and B is a 0-by-3 matrix, then AB is the 3-by-3 zero matrix corresponding to the null map from a 3-dimensional space V to itself, while BA is a 0-by-0 matrix. There is no common notation for empty matrices, but most computer algebra systems allow creating and computing with them.

  9. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]