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  2. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object composition is used to represent "has-a" relationships: every employee has an address, so every Employee object has access to a place to store an Address object (either directly embedded within itself or at a separate location addressed via a pointer).

  4. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.

  5. Glossary of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_artificial...

    Forward chaining is a popular implementation strategy for expert systems, businesses and production rule systems. The opposite of forward chaining is backward chaining. Forward chaining starts with the available data and uses inference rules to extract more data (from an end user, for example) until a goal is reached.

  6. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    In object-oriented programming, a class is a template that defines the state and behavior common to objects of a certain kind. A class can be defined in terms of other classes. [1] The concept of class hierarchy in computer science is very similar to taxonomy, the classifications of species.

  7. Object graph - Wikipedia

    en.wikipedia.org/wiki/Object_graph

    Object-oriented applications contain complex webs of interrelated objects. Objects are linked to each other by one object either owning or containing another object or holding a reference to another object. This web of objects is called an object graph and it is the more abstract structure that can be used in discussing an application's state.

  8. Object Process Methodology - Wikipedia

    en.wikipedia.org/wiki/Object_Process_Methodology

    Object process methodology (OPM) is a conceptual modeling language and methodology for capturing knowledge and designing systems, specified as ISO/PAS 19450. [1] Based on a minimal universal ontology of stateful objects and processes that transform them, OPM can be used to formally specify the function, structure, and behavior of artificial and natural systems in a large variety of domains.

  9. Use-define chain - Wikipedia

    en.wikipedia.org/wiki/Use-define_chain

    Within computer science, a use-definition chain (or UD chain) is a data structure that consists of a use U, of a variable, and all the definitions D of that variable that can reach that use without any other intervening definitions. [1] [2] A UD Chain generally means the assignment of some value to a variable.

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