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  2. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  3. Deliver Us the Moon - Wikipedia

    en.wikipedia.org/wiki/Deliver_Us_the_Moon

    The game received an update on December 19, 2019, which provides DirectX Raytracing support for PC graphics cards with Nvidia DLSS and real-time ray traced effects. [8] [9] Deliver Us the Moon was released for PlayStation 4 and Xbox One on April 24, 2020, with Wired Productions as the publisher. [2]

  4. Decima (game engine) - Wikipedia

    en.wikipedia.org/wiki/Decima_(game_engine)

    Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics.It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS and Xbox Series X/S.

  5. NVIDIA brings its performance-enhancing DLSS to VR games - AOL

    www.aol.com/news/nvidia-dlss-virtual-reality...

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  6. Battlefield V - Wikipedia

    en.wikipedia.org/wiki/Battlefield_V

    The game was originally set to release on October 19, but was delayed to November 20 to enable the developers to "make some final adjustments to core gameplay". [13] It is one of the first major games to make use of real-time ray tracing and DLSS, with help from Nvidia. [14] [15]

  7. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The IW engine is a game engine created and developed by Infinity Ward and its studio in Kraków, Poland for the Call of Duty series. [1] The engine was originally based on id Tech 3 by id Software with Ritual Entertainment's ÜberTools enhancements.

  8. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    [2] [3] The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). [4] In 2002, Angel Studios was sold to Take-Two Interactive, moved under Rockstar Games, and rebranded Rockstar San Diego. This sale also included AGE, later renamed the Rockstar Advanced Game Engine (RAGE). [5]

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