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  2. Vampire: The Masquerade - Wikipedia

    en.wikipedia.org/wiki/Vampire:_The_Masquerade

    Vampire: The Masquerade – Heritage, a legacy board game in which players control a clan vying over control for a span of 600 years. Vampire: The Masquerade – Chapters, a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e. game master).

  3. List of Vampire: The Masquerade books - Wikipedia

    en.wikipedia.org/wiki/List_of_Vampire:_The...

    Vampire: The Masquerade fifth edition logo Vampire: The Masquerade is a tabletop role-playing game in the World of Darkness series, in which players take the roles of vampires. It was originally released by White Wolf Publishing in 1991, and with new editions released in 1992 (second edition), 1998 ( Revised Edition ), 2011 ( 20th Anniversary ...

  4. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    Whereas most Storytelling games use Virtues and Vices, these do not exist in most games, and are very different where they do exist: Vampire: The Masquerade uses them for varying forms of self-control, and Hunter: The Reckoning ties them directly to Hunters' supernatural powers.

  5. Vampire: The Masquerade – Bloodlines - Wikipedia

    en.wikipedia.org/wiki/Vampire:_The_Masquerade...

    Bloodlines is an action role-playing video game optionally presented from the first-or third-person perspective. [1] Before the game begins, players create a male or female vampire character by selecting a vampire clan and configuring available points in three areas—Attributes, Abilities, and Disciplines (vampiric powers)—or by answering questions, which create a character for the player.

  6. Ghouls: Fatal Addiction - Wikipedia

    en.wikipedia.org/wiki/Ghouls:_Fatal_Addiction

    Ghouls: Fatal Addiction describes how to develop and play characters who are ghouls, creatures who are half-way between mortal and vampire after being fed vampiric blood. This gives them longevity and new powers, but the blood also becomes an addiction that enslaves ghouls as servants of the vampires. [ 1 ]

  7. Clanbook: Gangrel - Wikipedia

    en.wikipedia.org/wiki/Clanbook:_Gangrel

    In 1991, White Wolf released the horror role-playing game Vampire: The Masquerade, which proved to be very popular.In January 1993, White Wolf published the second edition of Vampire: The Masquerade, as well as a series of "clanbooks" that detailed the various lifestyles and personalities of vampires belonging to each of the thirteen clans.

  8. Kindred of the East - Wikipedia

    en.wikipedia.org/wiki/Kindred_of_the_East

    Kindred of the East is a major rulebook and game line for the tabletop role-playing game Vampire: The Masquerade, where players take the roles of vampires. [1] [2] It covers Asia as it is portrayed in the setting – primarily China – and introduces Asian vampires called kuei-jin [a] or "the hungry dead".

  9. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The Storyteller System used in games like Vampire: The Masquerade took this one step further, breaking the attributes down into three by three classifications. Power , Finesse , and Resistance, and Mental, Physical, and Social , leading to nine different combinations each of which has a separate name with, for example, Mental Finesse being the ...