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The map was creative as hell but, when navigated, arduous to wrap D&D’s ruleset around. All of these plot hooks, role-playing cues and environmental prompts were overwhelming—stifling, even. [...] The content of Out of the Abyss’s first chapter was enticing, but the mass of it was paralyzing. My players couldn’t discern an entry point ...
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It takes them across the continent of Khorvaire with action-packed overland and aerial travel. 4–5: 0-7869-3510-3: Grasp of the Emerald Claw ― January 2005: This adventure is designed as a sequel to Whispers of the Vampire's Blade for 6th-level heroes, but can be run on its own. 6: 0-7869-3652-5: Voyage of the Golden Dragon ― April 2006
With at least 25 states and 50,000 miles under her belt, pygmy/Nigerian dwarf cross Frankie may be the most well-traveled goat in the US.
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Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects. Like the Planescape setting, Spelljammer unifies most of the other AD&D settings and provides a canonical method for allowing characters from one setting (such as Dragonlance) to travel to another (such as the Forgotten ...