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Original file (WebM audio/video file, VP8/Vorbis, length 15 s, 630 × 660 pixels, 200 kbps overall, file size: 375 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.
Simulation showing how adjusting the angle of view of a camera, while varying the camera's distance and keeping the object in frame, results in vastly differing images. At narrow angles and long distances, light rays are nearly parallel, resulting in a "flattened" image. At wide angles and short distances, objects appear foreshortened or distorted.
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
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This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
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Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.