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  2. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    A young girl playing Pac-Man Championship Edition. A 2008 Gallup poll indicated that men and women each make up half of all American video game players. [2] In 2014, women comprised 52% of video game players in the UK and 48% in Spain. [11]

  3. 'I got death threats when men thought I put feminist gesture ...

    www.aol.com/got-death-threats-men-thought...

    The backlash began in the mid-2010s, following a surge of feminist activism. During this time, women took to the streets in protest at sexual violence and the widespread use of hidden cameras that ...

  4. Tropes vs. Women in Video Games - Wikipedia

    en.wikipedia.org/.../Tropes_vs._Women_in_Video_Games

    In 2009, Sarkeesian started her website Feminist Frequency with the intention of creating feminist media criticism accessible to the younger generation. [3] In 2011 she collaborated with the feminist magazine Bitch to create a YouTube video series for her site titled "Tropes vs. Women", which examined tropes in film, television and other popular media that she believes reinforce damaging ...

  5. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    How to Win Video Games estimated that men were 95% of Defender and 90% of Omega Race players, while women were half the players of Centipede, Donkey Kong, and three other games. [63] In 1983, researcher John W. Trinkaus published findings that there were 8 male players to every 3 female players in video game arcades. [66] [67]

  6. Board game with a ‘feminist’ twist goes viral for all the ...

    www.aol.com/article/lifestyle/2020/05/12/board...

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  7. Anita Sarkeesian - Wikipedia

    en.wikipedia.org/wiki/Anita_Sarkeesian

    Sarkeesian's Feminist Frequency blog was highlighted by Feminist Collections and Media Report to Women. [18] [100] In 2012, Gamasutra considered the harassment and success of Feminist Frequency a catalyst that led to new attention on the importance of diversity and inclusion in the gaming culture and industry. They named this call for inclusion ...

  8. Gamergate (harassment campaign) - Wikipedia

    en.wikipedia.org/wiki/Gamergate_(harassment...

    Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. [27] [34] [35] [36] Supporters stated that it was a social movement. However, as a movement Gamergate had no clearly defined goals, coherent message, or ...

  9. The History Behind Rebecca Yarros' 'Fourth Wing' Series - AOL

    www.aol.com/news/history-behind-rebecca-yarros...

    One of its other themes may be less obvious, but has a deep history: Yarros’ series builds on a cultural obsession with women riding powerful beasts, including horses and dragons, that emerged ...