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The primality example above, for instance, is an example of a decision problem as it can be represented by the yes–no question "is the natural number prime". In terms of the theory of computation, a decision problem is represented as the set of input strings that a computer running a correct algorithm would answer "yes" to.
The model of hierarchical complexity (MHC) is a formal theory and a mathematical psychology framework for scoring how complex a behavior is. [4] Developed by Michael Lamport Commons and colleagues, [3] it quantifies the order of hierarchical complexity of a task based on mathematical principles of how the information is organized, [5] in terms of information science.
In computational complexity theory, a problem refers to the abstract question to be solved. In contrast, an instance of this problem is a rather concrete utterance, which can serve as the input for a decision problem. For example, consider the problem of primality testing. The instance is a number (e.g., 15) and the solution is "yes" if the ...
For example, the arithmetic complexity of the computation of the determinant of a n×n integer matrix is () for the usual algorithms (Gaussian elimination). The bit complexity of the same algorithms is exponential in n, because the size of the coefficients may grow exponentially during the computation.
Another important example is Feige's Hypothesis, which is a computational hardness assumption about random instances of 3-SAT (sampled to maintain a specific ratio of clauses to variables). [21] Average-case computational hardness assumptions are useful for proving average-case hardness in applications like statistics, where there is a natural ...
The polytomous Rasch model is generalization of the dichotomous Rasch model.It is a measurement model that has potential application in any context in which the objective is to measure a trait or ability through a process in which responses to items are scored with successive integers.
From the examinee's perspective, the difficulty of the exam seems to tailor itself to their level of ability. For example, if an examinee performs well on an item of intermediate difficulty, they will then be presented with a more difficult question. Or, if they performed poorly, they would be presented with a simpler question.
The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...