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  2. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Re-rendering a game's graphics is not always possible, however; as was the case in 2012, when Beamdog remade BioWare's Baldur's Gate (1998). Beamdog were lacking the original developers' creative art assets (the original data was lost in a flood [5]) and opted for simple 2D graphics scaling with "smoothing", without re-rendering the game's ...

  4. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback).

  5. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    Z-fighting which cannot be entirely eliminated in this manner is often resolved by the use of a stencil buffer, or by applying a post-transformation screen space z-buffer offset to one polygon which does not affect the projected shape on screen but does affect the z-buffer value to eliminate the overlap during pixel interpolation and comparison ...

  6. An analysis of 2024 Google search data revealed the top health questions asked by Americans. A registered nurse provides answers to the seven most common inquiries.

  7. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    In rendering, z-culling is early pixel elimination based on depth, a method that provides an increase in performance when rendering of hidden surfaces is costly. It is a direct consequence of z-buffering, where the depth of each pixel candidate is compared to the depth of the existing geometry behind which it might be hidden.

  8. Missing Girl, 17, Who Reportedly Left Home After Family ... - AOL

    www.aol.com/missing-girl-17-reportedly-left...

    Jennaleah “Jenna” Hin, 17, of Henderson, Nevada, was reported missing since Dec. 30 after she reportedly left home following a family dispute

  9. Far-left Antifa activists waiting to see Trump actions. How ...

    www.aol.com/far-left-antifa-activists-waiting...

    Buoyed by promised pardons of their brethren for their Jan. 6 crimes and by Trump’s embrace of popular extremist far-right figures, those groups will likely see a resurgence after January ...