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Phaser 3.0.0 was released on February 13, 2018, and development is ongoing on GitHub. [7] Most elements and features of the framework have been rebuilt from scratch using a fully modular structure and data-orientated approach. Phaser 3 includes a brand-new custom WebGL renderer designed for modern 2D games.
Unity: C#: Yes Yes Yes Yes Yes .NET transpiled to Wasm (1.0 and 2.0) Yes [4] FBX, OBJ, DAE, glTF, STL No Proprietary: Offers a WebGL build option since version 5. [5] Verge3D: JavaScript: Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes glTF, USDZ, FBX, OBJ, STL glTF, USDZ Proprietary: Artist-friendly WebGL framework with Blender, 3ds Max, and Maya ...
OpenSceneGraph has received a javascript/WebGL implementation called OSG.JS that is used by many online 3D scene viewers including Sketchfab and Clara.io. A wrapping from C++ to javascript through Emscripten OGStudio is also currently developed. Among other products that use OSG must be mentioned: Remo 3D OSG Scene Editor
The rest of 2011 was spent adding a UI library [12] and working on the basics of a 3D API. [1] At the start of 2012 Zechner created a small helper library called gdx-jnigen for easing the development of JNI bindings. [1] [13] This made it possible for the gdx-audio [14] and gdx-freetype [15] extensions to be developed over the following months. [1]
WebGL, Windows, Linux, macOS, iOS, Android GPL or commercial 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or Unity scene.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]
love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and Emscripten. [42] g3d is a 3D engine that simplifies 3D capabilities in LÖVE. It allows for 3D model rendering, .obj file loading, first person movement and camera controls, perspective and orthographic projections, 3D collisions and ...