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  2. V-model - Wikipedia

    en.wikipedia.org/wiki/V-Model

    The V-model is a graphical representation of a systems development lifecycle.It is used to produce rigorous development lifecycle models and project management models. The V-model falls into three broad categories, the German V-Modell, a general testing model, and the US government standard.

  3. V-model (software development) - Wikipedia

    en.wikipedia.org/wiki/V-Model_(software_development)

    The V-Model reflects a project management view of software development and fits the needs of project managers, accountants and lawyers rather than software developers or users. Although it is easily understood by novices, that early understanding is useful only if the novice goes on to acquire a deeper understanding of the development process ...

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  6. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    The view model is an abstraction of the view exposing public properties and commands. Instead of the controller of the MVC pattern, or the presenter of the MVP pattern, MVVM has a binder, which automates communication between the view and its bound properties in the view model. The view model has been described as a state of the data in the ...

  7. Twelve-Factor App methodology - Wikipedia

    en.wikipedia.org/wiki/Twelve-Factor_App_methodology

    V: Build, release, run: The delivery pipeline should strictly consist of build, release, run. VI: Processes: Applications should be deployed as one or more stateless processes with persisted data stored on a backing service. VII: Port binding: Self-contained services should make themselves available to other services by specified ports. VIII ...

  8. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  9. Binding properties pattern - Wikipedia

    en.wikipedia.org/wiki/Binding_properties_pattern

    There are two types of binding. One-way binding should be applied when one of the properties is read-only. In other cases, two-way binding must be applied. [2] [3] Infinite loops can be eliminated by blocking the signal, or comparing the assigned value with the property value before assignment, or eliminating unnecessary assignments. [2] [3]