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  2. File:High School Geometry Problem Solving.pdf - Wikipedia

    en.wikipedia.org/wiki/File:High_School_Geometry...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  4. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    Problem Solving Through Recreational Mathematics is based on mathematics courses taught by the authors, who were both mathematics professors at Temple University. [1] [2] It follows a principle in mathematics education popularized by George Pólya, of focusing on techniques for mathematical problem solving, motivated by the idea that by doing mathematics rather than being told about its ...

  5. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  6. Karp's 21 NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/Karp's_21_NP-complete_problems

    In computational complexity theory, Karp's 21 NP-complete problems are a set of computational problems which are NP-complete.In his 1972 paper, "Reducibility Among Combinatorial Problems", [1] Richard Karp used Stephen Cook's 1971 theorem that the boolean satisfiability problem is NP-complete [2] (also called the Cook-Levin theorem) to show that there is a polynomial time many-one reduction ...

  7. Simon's problem - Wikipedia

    en.wikipedia.org/wiki/Simon's_problem

    Simon's problem considers access to a function : {,} {,}, as implemented by a black box or an oracle. This function is promised to be either a one-to-one function, or a two-to-one function; if is two-to-one, it is furthermore promised that two inputs and ′ evaluate to the same value if and only if and ′ differ in a fixed set of bits. I.e.,

  8. Situational theory of problem solving - Wikipedia

    en.wikipedia.org/wiki/Situational_theory_of...

    The situational theory of problem solving attempts to explain why and how an individual communicates during a problematic situation. The situational theory of problem solving (STOPS) was proposed by Jeong-Nam Kim and James E. Grunig in 2011 though their article “problem solving and communicative action: A situational theory of problem solving.”

  9. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    The book 3D Game Creation by Luke Ahearn for Cyberrookies has a section which examines making games using the Pie in the Sky development tools, [8] and the system, alongside GameMaker: Studio, Construct, The Games Factory and FPS Creator, was used in the "Problem Solving through Game Creation" course put out by the College of Engineering and ...