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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.

  3. English as a second or foreign language - Wikipedia

    en.wikipedia.org/wiki/English_as_a_second_or...

    Integration of games and gaming in language learning has recently received a surge of interest. [37] There are games that have been specifically designed for English language learning while there are others that can be adapted to this context. Games to Learn English includes multiple games that can be played to develop language skills.

  4. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  5. Play Canasta For Two Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/canasta...

    Now you can go head to head as you create melds of cards of the same rank and then go out by playing or discarding all the cards in your hand. Play Canasta For Two Online for Free - AOL.com Skip ...

  6. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    On April 21, 2022, Prodigy English was launched for grades 1 to 8+. According to Prodigy Education, the new game encouraged players to "build their own online world, collecting supplies and exploring an exciting and interactive environment while learning curriculum-aligned English skills."

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The narrative serves as a vehicle for delivering educational content interactively. The franchise aims to make learning dynamic and engaging for young learners. [10] JumpStart games use various mechanics, including interactive quizzes, puzzles, exploration, and problem-solving activities. These mechanics are intertwined with educational content ...

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