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Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
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Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
Machinima (IPA: / m ə ˈ ʃ iː n ɪ m ə,-ˈ ʃ ɪ n-/) is the use of real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words Machine and cinema.
The company was co-founded in 2005 by Keyvan Mohajer, an Iranian-Canadian computer scientist and entrepreneur who specializes in voice AI. [10]In 2009, the company's music discovery app Midomi was rebranded as SoundHound, but is still available as a web version on midomi.com. [11] [12] The app grew from 2 million users in January 2010 to 100 million users in September 2012.
Binary Domain [b] is a third-person shooter video game developed by Ryu Ga Gotoku Studio and published by Sega. It was released for PlayStation 3 and Xbox 360 in February 2012 and Windows in April 2012. The game is set in Tokyo, Japan, in the year 2080. It features innovative artificial intelligence technology.
The game is set in the Kanto region between Pewter City and Viridian City, where the player is introduced to a wild Pikachu. The player is able to communicate with a 256-word database through the Voice Recognition Unit (VRU), a Nintendo 64 hardware accessory that, when paired with a microphone, can comprehend and analyze human speech. [2]