Search results
Results from the WOW.Com Content Network
A come-out roll of 2, 3, or 12 is called "craps" or "crapping out", [3]: 76 and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled; in some rules, the 2 pushes instead of the 12, in which case the 3 and 12 win a Don't Pass bet.
Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's Canterbury Tales in the 14th century.. Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money.
In the United States, 'table game' is the term used for games of chance such as blackjack, craps, roulette, and baccarat that are played against the casino and operated by one or more live croupiers, as opposed to those played on a mechanical device like a slot machine or against other players instead of the casino, such as standard poker.
a single roll bet for 2 or 12 hi-lo-yo a single roll bet for 2, 11, or 12 high A bet on or roll of 12, also see boxcars hop A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways horn A divided bet on the 2, 3, 11, 12 horn high A horn bet with addition units going to a specific number.
Secrets (8 Simple Rules episode) Secrets (8 Simple Rules) Sex Ed (8 Simple Rules episode) The Sleepover (8 Simple Rules episode) Son-in-Law (8 Simple Rules episode) Sort of an Officer and a Gentleman (Part 1) Sort of an Officer and a Gentleman (Part 2) The Story of Anne Frank and Skeevy
Sevens, elevens, and doubles (also referred to as 7/11/2x, sloppy dice [1] or hero [2]) is a drinking game played with two dice. [3] [4] The game can be played with as few as two people, but is usually played in a group of five or more. The object of the games is to roll a 7, 11 or any double. To win the game: remain the last drinker.
The concept of "controlled shooting" goes beyond simply "setting the dice" prior to shooting.It purports to limit the rotation of the dice during the roll. The theory is that if the dice are properly gripped and tossed at the correct angle they will land just before the back wall of the craps table, then gently touch the wall, greatly increasing the probability of their remaining on the same axis.
Oscar's Grind divides the entire gambling event into sessions. A session is a sequence of consecutive wagers made until 1 unit of profit is won. [2] Each session begins by betting 1 unit, and ends by winning 1 unit of profit. If the gambler loses, the session continues and the bet is repeated.