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Once the bot has been approved and given its bot flag permission, one can add "bot=True" to the API call - see mw:API:Edit#Parameters in order to hide the bot's edits in Special:RecentChanges. In Python, using either mwclient or wikitools, then adding bot=True to the edit/save command will set the edit as a bot edit - e.g. PageObject.edit(text ...
Scripts that change the appearance or behavior (UI/UX) of the site. Any script that does nothing other than add a link to a page to a menu, panel or toolbar belongs to § Shortcuts . Any script that makes an edit to a page (i.e. increases the user's contributions) or changes the appearance or behavior of the edit form ( action=edit/submit ...
The Official Hamster Republic Role Playing Game Construction Engine (abbreviated as OHRRPGCE and OHR) is a free and open-source, "all-in-one" game creation system.It was designed to allow the quick creation of 2D role-playing video games (RPGs).
Wikicite is a free program that helps editors to create citations for their Wikipedia contributions using citation templates.It is written in Visual Basic .NET, making it suitable only for users with the .NET Framework installed on Windows, or, for other platforms, the Mono alternative framework.
For example, maybe you have a bot that publishes certain data to a Wiki page regularly, and you want your script to read that data. Careful with ctype . Set it to raw for normal Wiki pages, and application/json for pages where a template editor or admin has set the Content Model to JSON.
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]
Some data in ChatScript is transient, meaning it will disappear at the end of the current volley. Other data is permanent, lasting forever until explicitly killed off. Data can be local to a single user or shared across all users at the bot level. Internally all data is represented as text and is automatically converted to a numeric form as needed.
Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV. [2]