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SCAMPER ("substitute, combine, adjust, modify, put to other uses, eliminate, reverse") is an acronym that provides a structured way of assisting students to think out of the box and enhance their knowledge. [1] It is thought to protect students' creativity as they mature. [2]
Knowledge-based decision making model [1] Knowledge-Based Decision-Making (KBDM) in management is a decision-making process [2] that uses predetermined criteria to measure and ensure the optimal outcome for a specific topic. KBDM is used to make decisions by establishing a thought process and reasoning behind a decision. [3]
Lateral thinking has to be distinguished from critical thinking. [8] Critical thinking is primarily concerned with judging the true value of statements and seeking errors whereas lateral thinking focuses more on the "movement value" of statements and ideas. A person uses lateral thinking to move from one known idea to new ideas.
It is therefore a process which can be more or less rational or irrational and can be based on explicit or tacit knowledge and beliefs. Tacit knowledge is often used to fill the gaps in complex decision-making processes. [3] Usually, both of these types of knowledge, tacit and explicit, are used together in the decision-making process.
The Design Thinking Playbook. Hoboken, NJ: Wiley, 2018. Liedtka, Jeanne. Designing for Growth: A Design Thinking Tool Kit For Managers. New York: Columbia University Press, 2011. ISBN 0-231-15838-6; Liedtka, Jeanne. Solving Problems with Design Thinking: Ten Stories of What Works. New York: Columbia University Press, 2013. ISBN 0-231-16356-8
The Knowledge Building (KB) theory was created and developed by Carl Bereiter and Marlene Scardamalia for describing what a community of learners needs to accomplish in order to create knowledge. The theory addresses the need to educate people for the knowledge age society , in which knowledge and innovation are pervasive.
A knowledge-based system (KBS) is a computer program that reasons and uses a knowledge base to solve complex problems. Knowledge-based systems were the focus of early artificial intelligence researchers in the 1980s. The term can refer to a broad range of systems.
The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.