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  2. Knowledge-based decision making - Wikipedia

    en.wikipedia.org/wiki/Knowledge-based_decision...

    Knowledge-based decision making model [1] Knowledge-Based Decision-Making (KBDM) in management is a decision-making process [2] that uses predetermined criteria to measure and ensure the optimal outcome for a specific topic. KBDM is used to make decisions by establishing a thought process and reasoning behind a decision. [3]

  3. Knowledge-based systems - Wikipedia

    en.wikipedia.org/wiki/Knowledge-based_systems

    A knowledge-based system (KBS) is a computer program that reasons and uses a knowledge base to solve complex problems. Knowledge-based systems were the focus of early artificial intelligence researchers in the 1980s. The term can refer to a broad range of systems.

  4. ThinkBlocks - Wikipedia

    en.wikipedia.org/wiki/ThinkBlocks

    ThinkBlocks can be used in multiple ways. Children can play with them as with other blocks, attaching and detaching different blocks with one another and nesting smaller blocks within larger blocks. They are also designed to be used in conjunction with the Patterns of Thinking method, as a so-called "tactile manipulative" used to model ideas. [7]

  5. Graphic organizer - Wikipedia

    en.wikipedia.org/wiki/Graphic_organizer

    A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]

  6. SCAMPER - Wikipedia

    en.wikipedia.org/wiki/SCAMPER

    SCAMPER ("substitute, combine, adjust, modify, put to other uses, eliminate, reverse") is an acronym that provides a structured way of assisting students to think out of the box and enhance their knowledge. [1] It is thought to protect students' creativity as they mature. [2]

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  8. Knowledge-based engineering - Wikipedia

    en.wikipedia.org/wiki/Knowledge-based_engineering

    Knowledge-based engineering (KBE) is the application of knowledge-based systems technology to the domain of manufacturing design and production. The design process is inherently a knowledge-intensive activity, so a great deal of the emphasis for KBE is on the use of knowledge-based technology to support computer-aided design (CAD) however knowledge-based techniques (e.g. knowledge management ...

  9. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Similarly, one may distinguish formal or fact-based problems requiring psychometric intelligence, versus socio-emotional problems which depend on the changeable emotions of individuals or groups, such as tactful behavior, fashion, or gift choices. [3] Solutions require sufficient resources and knowledge to attain the goal.